![]() ![]() And of course UAPP doesn't support OpenHome either. Unfortunately mConnect does not support OpenHome, just plain old UPnP. BubbleUPnP supports OpenHome: I can close BubbleUPnP after starting playback of Tidal albums, or even turn off the device, and the RPi will continue playing the entire list. The benefits of that is using the OpenHome protocol (an extension of UPnP) which allows the entire playlist to be transmitted to the renderer (the RPi) including links to each Tidal track. I ended up building a RPi with moOde instead of using UAPP as UPnP renderer. It is particularly vulnerable when Gapless is enabled, which requires the control point to transmit the next track in parallel with the current track. And that is the weakness when using UAPP as a UPnP renderer, since it can cause playback to stop or not advance to the next track, if network latency is high and/or if the control point device goes to sleep. When streaming (Tidal, Qobuz etc) audio is indeed transmitted via the control point to UAPP. I was wondering what the benefits are, if any, so I'll check that link out.Īs usual, you are hitting the nail on the head: Audio data IS indeed transmitted over the network when using UAPP's UPnP renderer - except when playing files stored on the UAPP device (from the UAPP Server): In that situation UAPP reads the audio file locally. I'm wondering if there's a way to control UAPP in a similar way to HiByLink?Īlso, many thanks for the 16-bit MQA link. From your description it seems like I'll be sending actual music from the UPnP client app to UAPP that UAPP then does the D-to-A conversion for. I'll look into mConnect to see if it's available on iOS to control UAPP. It's merely controlling playback on the the target instance of Cayin Music. With HiByLink you're not sending any audio data from the 'remote control device' (iPhone) to the music server (DAP). I see exactly the same screen as on my DAP. This works perfectly for controlling Cayin Music on my DAP. Last night I managed to get full remote control of my Cayin Music on my DAP using HiByLink running on my iPhone. I run two apps on my DAP: UAPP and Cayin Music. I mainly use an iPhone for day to day (my V30 is really another DAP). I'm not sure of the options for iOS at the moment. I did tinker with BubbleUPnP on my V30 when I was building an audio system based around a Raspberry Pi as means of remote control/casting. ![]() Many thanks for that comprehensive reply. In addition to 50X as many features, Bubble has a very responsive Dev, whereas mConnect have not responded to anything I wrote, despite the fact that I bought their app. Of course much information is still lost in that truncation.įor users who don't care about MQA, I recommend BubbleUPnP over mConnect. The article linked below describes how that is possible. Other MQA tracks with 44KHz base sample rate (such as the 2L ones) will be truncated to 16-bit, but not re-sampled, and STILL authenticate on an MQA DAC. Interestingly, that still works for 16/44 MQA files, although they won't have any origami to unfold. Any HiRes Master tracks are down-sampled and truncated to 16/44 by Tidal, the same as if you select HiFi Quality in the Tidal app. It's a very powerful app.īut for streaming from Tidal, mConnect has the advantage of full MQA support, whereas BubbleUPnP only supports the HiFi layer (max 16/44). But it can be trimmed down to exactly what you need. It has a slightly unwieldy UI, because it has SO MUCH functionality. I don't know about iOS, but on Android there are many UPnP control point apps, of which BubbleUPnP is the most famous and the most well developed. You can also play files stored on the UAPP device by accessing the UAPP Library in mConnect, in which case UAPP picks up that it's playing a local file and avoids receiving it over the network. You log into Tidal/Qobuz in mConnect and it pulls the stream from the streaming service and passes it to the UAPP UPnP renderer. You can then play music EITHER stored locally on the mConnect device OR streamed from Tidal or Qobuz, directly on the UAPP device. It should see the UAPP UPnP Renderer and let you choose it as destination. Then on your iOS device, install mConnect (or other UPnP control point). In UAPP, start UPnP Renderer, which will make it a UPnP renderer and library. ![]()
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